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Civ 6 patch brings loads of interface and ai tweaks
Civ 6 patch brings loads of interface and ai tweaks






civ 6 patch brings loads of interface and ai tweaks
  1. #CIV 6 PATCH BRINGS LOADS OF INTERFACE AND AI TWEAKS UPDATE#
  2. #CIV 6 PATCH BRINGS LOADS OF INTERFACE AND AI TWEAKS UPGRADE#
  3. #CIV 6 PATCH BRINGS LOADS OF INTERFACE AND AI TWEAKS MODS#

Will now be more aware of gold income, and work to bring in more.Tuned strategic and luxury resource trading.Will now liberate minor civs and cities of current allies.Barbarians now rampage when their camp is destroyed.Reduced frequency of “your troops are on my border“ warning.Increased desire and ability to use nukes and aircraft, and maintain a standing military.Change movement rules after disembarkation cannot land on shore with more movement than your Land Movement allowance.Updated the cost and strength of some Air units.Industrialization now requires Square Rigging.Stirrups is now in the late Medieval era and costs 390 (was early Medieval and cost 300).Horseback Riding now requires Archery archery is no longer a leaf tech.Tech Tree balance adding several prerequisites to address paths through the tree that were too quick and led to era transitions too early.

#CIV 6 PATCH BRINGS LOADS OF INTERFACE AND AI TWEAKS UPGRADE#

  • Players can now build obsoleted units if they do not have access to the strategic resource required by the upgrade unit.
  • Many of the techs that reveal strategic resources have been changed to reveal the resource before it is needed to build a resource-dependent unit.
  • Units that are embarked now use an era-based strength value instead of their base combat value.
  • Commercial Hub and Harbor both provide +1 Trade Route capacity, but only the first one applies (used to stack for +2 capacity total).
  • Updated ice generation to allow more for circumnavigation.
  • Start position and map generation has been tuned.
  • Added a City-State slider to game setup.
  • Added True Start Location feature, where civs start on the world map at their geographic origin.
  • These tools do not include DLL source for Civilization VI at this time

    #CIV 6 PATCH BRINGS LOADS OF INTERFACE AND AI TWEAKS UPDATE#

    ModBuddy will also receive additional updates in the future, as part of a modding SDK update later.

    #CIV 6 PATCH BRINGS LOADS OF INTERFACE AND AI TWEAKS MODS#

    Share your mods with the Steam community with the Steam Workshop uploader.Access mods created by the Steam community via Steam Workshop.This is a large download (approximately 7GB compressed download and 27GB on disk) which contains game assets, including models, textures, and interface elements Added Sid Meier’s Civiliation VI Development Assets, which includes the game art assets.FireTuner: In-game debugging and editing tool.Art/Asset Tools: Import FBX files into a format usable by the game, as well as customize existing art.ModBuddy: A packaging and development tool.Added Sid Meier’s Civilization VI Development Tools, which includes ModBuddy, Tools, FireTuner, and the Steam Workshop Uploader.Updated lobby and in-game UI to better show Additional Content details.The Culture Victory requires ONE member of your team to be culturally dominant over all players NOT on your team.The Religion Victory requires you to convert all civs to ONE of the religions started by your team.The Religion and Culture Victories have been reworked so they are more cooperative Teammates work together to win or lose the game as a single entity.Teammates share allied status with opponents not on their team.

    civ 6 patch brings loads of interface and ai tweaks

    Teammates share war status against opponents not on their team.When one teammate finishes research on a tech or civic, their teammate(s) receive a boost for that tech or civic.Players on teams gain additional benefits (beyond those of an alliance) Multiplayer Teams have been added to Civilization VI and this feature builds on updates to the Alliance agreement.








    Civ 6 patch brings loads of interface and ai tweaks